Unity GKL - Verdant Falls v2 - Testrun 4-17-23
4-17-23 Rounding out the second testing run, Verdant Falls is showing both problems and promise. A carry-over from a rushed week of hurried projects and medical examinations, Verdant Falls still suffers from being too short to be considered a complete level. While I was already aware that visuals come last, when I created the prefabs for this level, I was not expecting my schedule to be absolutely wrecked as it was. As such, I've now learned my lesson and will make sure that any attempt at visuals come last. This is not news to me, I've dealt with this in the past, but my desires to make a shiny product before a feature-complete and well-tested product has been a very bad habit of late. Despite my awareness of this habit, I still find it hard to shake, hindering the quality of my levels. Before this course in level design, I had worked in Valve's Hammer Editor making multiplayer levels for Team Fortre...