Unity GKL - Runic Plains - Testrun - 5/2/2023
Nearing the end of our level design course, it was finally time to unleash all the skills we've learned thus far and develop one final level to display all we've learned. With this project, I set aside as much time as possible to deliver something I hope my audience would really enjoy. As always, layout should come first, so for the concepts, I attempted to deliver on utility and aesthetics using engaging platforming, scenic overlooks, and open vistas. Rather than build a level that was purely eye-candy, I continued asking myself- "Is it fun?". As I had hoped, that section was a hit with those who tested my level, but a new issue arose with this project- hardware and software limitations. At the start of this week, the strongest of my two number-crunchers (a dated though sturdy desktop) proved to be less stable than expected, with a surge frying its motherboard for some reason or another. For the second half of the design process, I've rendere