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Showing posts from March, 2023

MegaMan Maker Level 2 - Jungle Jettison - 3/27/23

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          In our first adventure with Mega Man Maker, we were tasked to make a desert tutorial level. While that level came and went with healthy evolution through its several iterations, it was time to really sink our teeth into some real hard core level design. This time around, our goal was to design a late-game level with a healthy challenge and jungle setting. To keep things fresh, I tried exploring different tropes on the jungle theme. Instead of starting right in the jungle, I decided to spawn the player in the holding bay of a plane / airship. By insisting the player to dive off the platform, I built trust with them and established the vertical flow of the level.           After freefalling from the back of the airship, the player lands on the shoreline of a tropical jungle island. Shooting their way through a wall of scrap metal, our player finds themselves at the foot of an ancient stone temple, though something is off. Dr. Wily's insignia is proudly plastered on the faça